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This page, from the The Center for Innovative Research in Cyberlearning (CIRCL), offers information on the emerging field of games-based learning and the potential of computer games and virtual reality to enhance classroom instruction. A topic overview looks at the varying use of games in this context, including purpose-designed educational games, the use of gaming elements to inform instructional design, and the identification and use of curricular topics present in popular games. An issues list includes an introduction to some of the challenges of games in education, including assessment of learning, balancing learning and play in the classroom setting, addressing many of the problematic social and cultural issues surrounding games and gaming culture, and teacher training, amongst others. The site also offers substantial lists of further resources and readings for instructors interested in the topic.

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