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General Advanced Technological Education -- Learning research

Resources

Screenshot for Planning Role Model Visits and Field Trips to Inspire Girls in Technology, Science and Engineering
This archived webinar from Linda Kekelis and Jeri Countryman of Techbridge presented "practical strategies and resources that will help teachers, Girl Scout Leaders and after-school program providers to conduct outreach." The main goal of the Techbridge program is to "encourage girls in technology,...
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This 6-page paper, written by Jing Feng, Ian Spence, and Jay Pratt, discusses gender differences in spatial cognition. Two spatial reasoning experiments are described in the paper. The research team "found that playing an action video game can virtually eliminate this gender difference in spatial...
Screenshot for Practice Meets Theory in Technology Education: A Case of Authentic Learning in the High School Setting
This paper, from Ann Marie Hill and Howard A. Smith, of the Faculty of Education at Queen's University, explores successful programs of technology education at the secondary level, and compares them to attributes in current research theories. Research questions, methods, and results are discussed. 
Screenshot for Problem Solving in Technology Education: A Taoist Perspective
This paper from Jim Flowers, Assistant Professor in the Department of Industry and Technology at Ball State University, covers problem solving in technology education, and how it can be improved by using a Taoist philosophical approach. Flowers presents a background of both problem solving in...
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This 20-page whitepaper, from the National Center for Supply Chain Automation, outlines the advantages of project-based learning and universal design in learning in two sections. Each pedagogical method is explored in depth and includes detailed guidance for applying the methods in the...
Screenshot for Putting Universal Design Into Practice
This webinar, made available by Internet Scout Research Group, provides an overview of Universal Design for Learning (UDL) principles as well as information for instructors to apply UDL principles to courses and syllabi. The presentation was given by Rachel Bower, Director/PI ATE Central University...
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This 14-page paper, from the Journal of College Student Retention, profiles the Women in Technology student organization at Purdue University. The group's central goals include drawing "more women to the School, and reduce the attrition rate of women already in the program by serving as a...
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This poster, provided by National Institute for Women in Trades, Technology and Science, describes the efforts at Norfolk State University to retain female computer science majors. The university added a course titled Introduction to the Computer Science Profession that discussed topics such as role...
Screenshot for Selecting Instructional Media: Considerations, Examples and Resources
This webinar, published by the Center for Workforce Development, is part of a series on technology and instructional issues. In the video, Logan T. Arrington outlines how educators can select instructional media in an instructional process. Arrington defines instructional media, explores myths and...
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SimBuilding, created by the Concord Consortium at Santa Fe Community College (SFCC), allows educators to build educational games that collect learner data that can then be analyzed to assess how players learn from the game. The types of games that can be created using SimBuilding include:...
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