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General Advanced Technological Education -- Learning research
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This paper, from Ann Marie Hill and Howard A. Smith, of the Faculty of Education at Queen's University, explores successful programs of technology education at the secondary level, and compares them to attributes in current research theories. Research questions, methods, and results are discussed.
This paper from Jim Flowers, Assistant Professor in the Department of Industry and Technology at Ball State University, covers problem solving in technology education, and how it can be improved by using a Taoist philosophical approach. Flowers presents a background of both problem solving in...
This 20-page whitepaper, from the National Center for Supply Chain Automation, outlines the advantages of project-based learning and universal design in learning in two sections. Each pedagogical method is explored in depth and includes detailed guidance for applying the methods in the...
This webinar, made available by Internet Scout Research Group, provides an overview of Universal Design for Learning (UDL) principles as well as information for instructors to apply UDL principles to courses and syllabi. The presentation was given by Rachel Bower, Director/PI ATE Central University...
This 14-page paper, from the Journal of College Student Retention, profiles the Women in Technology student organization at Purdue University. The group's central goals include drawing "more women to the School, and reduce the attrition rate of women already in the program by serving as a...
This poster, provided by National Institute for Women in Trades, Technology and Science, describes the efforts at Norfolk State University to retain female computer science majors. The university added a course titled Introduction to the Computer Science Profession that discussed topics such as role...
This webinar, published by the Center for Workforce Development, is part of a series on technology and instructional issues. In the video, Logan T. Arrington outlines how educators can select instructional media in an instructional process. Arrington defines instructional media, explores myths and...
SimBuilding, created by the Concord Consortium at Santa Fe Community College (SFCC), allows educators to build educational games that collect learner data that can then be analyzed to assess how players learn from the game. The types of games that can be created using SimBuilding include:...
This 11-page document, provided by the Advanced Technology Environmental and Energy Center (ATEEC), discusses six contextual teaching and learning (CTL) strategies, including their goals, examples, and "challenges" that help instructors implement them. When conducting CTL, instructors must identify...
This poster, from Tammy K. Baldwin and Michelle Hall Wallace, introduces an experiment on spatial ability. This experiment aimed "to evaluate change in students' spatial skills as a result of completing an earth science course." The study results show "an improvement in spatial skills for all groups...
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