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General Advanced Technological Education -- Learning research

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Screenshot for TWiCE Undergraduate Experience in Research and Community Service
This 5-page article discusses the The Women in Computer Engineering (TWiCE) project. This project has proved effective in the retention of women in an undergraduate computer science engineering program. Members of TWiCE apply their developing knowledge to community service and serve as role models...
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This paper, commissioned by the 2011 summit on Community Colleges in the Evolving STEM Education Landscape, discusses the ways two-year mathematics curriculum must improve to prepare students effectively for STEM careers with four core recommendations: 1) Take a P-20 approach to reforming the entire...
Screenshot for Understanding POUR - The Basics of Universal Design for Learning
This webinar, made available by Internet Scout Research Group, features Rachel Bower and Luis Perez discussing how educators can increase the accessibility of high quality materials for learners with disabilities. Objectives for the webinar include: Explain what is meant by "accessible" and...
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This presentation by Steven Wise of the Northwest Evaluation Association was given to the Workshop on Assessment of 21st Century Skills, held in January 2011. In it, Wise discusses practical measurement issues in assessing 21st century skills including reliability and validity, item/task complexity,...
Screenshot for Upgrading Technology Towards the Status of a High School Matriculation Subject: A Case Study
This paper, from Igor M. Verner, Shlomo Waks, and Eli Kolberg of The Department of Education in Technology & Science at the Technion - Israel Institute of Technology, presents a case study that explores possible approaches to designing and implementing an advanced technology course in high school in...
Screenshot for Use of the SC ATE Technology Gateway Curriculum for Dropout Prevention
This paper looks at White County High School as an example of how schools may use the SC ATE technology gateway curriculum for dropout prevention. The author illustrates how implementation of ATE curriculum in high schools may help to reduce the dropout rate. The document may be downloaded in PDF...
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This 10-paper discusses using Game Theory tournaments as a base to implement Competition-based Learning (CnBL), together with other learning techniques, to motivate students and increase learning performance. The paper includes the following sections: Introduction, Introduction to game theory,...
Screenshot for Virtual Reality, Other ATE resources Keep Advanced Technology Going
This 2-page article, from Community College Journal, describes several initiatives from the National Science Foundation (NSF) Advanced Technological Education (ATE) community. The article briefly describes these initiatives and how they adapted during COVID-19. The initiatives are led by community...
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This 14-page report, written by Dorothy Bennett, discusses the experiences of five female pre-engineering students at a specialized science high school. Observations and interviews revealed that "there are a number of cultural and psychological pressures that they contend with on a regular basis in...
Screenshot for WebCT as an E-Learning Tool: A Study of Technology Students' Perceptions
This paper, from Lesta A. Burgess, Assistant Professor in the Industrial Technology Department at the University of Northern Iowa, Cedar Falls, covers the online courseware tool WebCT, and its use in technology education classrooms. The paper gives some background to both distance learning as well...
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